Sunday, July 2, 2017

The 3D Bubble

After single-handedly creating a 3D bubble with Avatar, James Cameron is trying to fill it. Since Avatar was released last year, the universe of available 3D screens has doubled internationally. That's a lot of seats to fill.  So Cameron's Avatar, already the highest grossing movie of all time, is being re-released today.



The marketing angle for the re-release, aimed at filling some of those seats in the over-built world of 3D theaters, is nine -- yes, nine -- previously unseen minutes of film, picked up from the cutting room floor.

Avatar fans will see their beloved Na'vis mourn the death of a fallen warrior in a "big, emotional scene" that Cameron claims is the best CG he's done. (Like Jesus, Cameron has saved his best wine for last.)  We're also promised a "rousing action-adventure, pulse-pounding" hunting sequence.

Following the re-release today, an extended Avatar DVD will be released in November that includes the new footage, plus an "alternate reality version" of the film that is 16 minutes longer than the original.

Cameron says it will be a long time before there is an Avatar sequel -- if we're lucky, it will be a very long time -- but, apparently, Cameron will be able to find plenty of scraps to keep Avatar fans on the hook during the long wait.

The success of Avatar is a sign of the times. It tells us more about ourselves and the world we live in now than about whether Avatar is a particularly good film, or even a particularly entertaining one.
Escapist movies do well in hard times. And the times these days are hard enough to require exceptionally escapist movies. Avatar fills the bill. More than anything else, it's a movie about escaping from the reality of the human condition.

Sadly, it's not a good movie to boot. In fact, Avatar is a very bad film. The story, dialogue, art, characters, sound and music are all trite. It’s even weak in the one area you’d expect a 3D film to deliver: retinal pressure and the sensation of movement. There’s not enough subjective viewpoint to suck the viewer into the action and provide real thrills.

Worst of all, Avatar consciously tries to rise to the level of myth, but can’t quite make it. That’s what happens when a film maker succumbs to the idea he can create myths rather than channel them. In a medium that lends itself to metaphor, Avatar is remarkably without characters, scenes or images that point to anything beyond themselves. Cameron's images, like his film, are, essentially, meaningless.  Maybe the times are too hard for films that synthesize real experience. Maybe Hollywood can't afford to support producers and directors who engage the world as artists. Maybe the market will only support escapist spectaculars that distract us from the real world.

Avatar is a significant motion picture event. It was designed to revive a floundering industry by providing a 3D experience that can’t be matched by television or DVDs. Its release was accompanied by the kind of marketing campaign you’d expect for a film that took over 10 years and a few hundred million dollars to produce. The industry is betting it will be the first of many 3D blockbusters that will be cranked out over the next couple of years. The theaters and seats are waiting. And Cameron has set the bar low enough that Avatar might represent the future of the industry.  That's a pity, because Cameron has done much better in the past. In Avatar, the 3D technology Cameron pursued so faithfully and so completely was just frittered away.

In his best film, T2, Cameron resolved the age-old conflict between human beings and machines by uniting the best of humans and the best of machines in Schwarzenegger's cyborg.  In T2's Wagnerian finale, the cyborg sacrifices himself to save the human race by following his evil counterpart into the cauldron to make sure that the last remnant of the mad scientist's work, the computer chip inside the cyborg's own head, is destroyed. As the cyborg prepares to enter the flames, Cameron uses a series of close-ups to create a beautiful and unforgettable portrait of the cyborg. Half of the face is human, the other half, where the skin has been torn away to reveal the gleaming metal armor underneath, is machine.



But in Avatar Cameron rejects humanity to pursue a comic book vision of nature in revolt against man and his efforts to subdue it.

To his credit, Cameron has always sided with men and women who oppose the cynical exploitation of people and nature by corporations. But that's a theme he developed far more successfully years ago in Aliens (1986) and in The Abyss (1989), although Cameron's efforts along those lines never approached the movie Avatar reduces most blatantly, Roland Joffe's moving and historically accurate film, The Mission (1986).  Cameron's reprise of The Mission is pure escapism that offers his audience the temporary and vicarious thrill of watching alien natives defeat well-armed corporate mercenaries.

Ultimately, films exist as memories. I saw Avatar twice when it was first released, once in digital 3D and once in IMAX 3D. I don't vividly remember a single image from the film.  Maybe that's the key to a successful re-release. If you don't remember a film at all, it makes sense to see it again. In the inside out, upside down world of pop culture, the most forgettable films will have the longest lives. Viewers will watch them again and again, as though they're seeing them for the very first time.

Tuesday, June 20, 2017

Avatar 2: The Sequel

I don't want to wait 10 years to review the sequel to Avatar (2009), so I thought I'd pick up on some of James Cameron's main ideas and make my own sequel to review.

My Avatar 2: The Sequel begins with crowds jeering and spitting on the defeated corporate warriors as they return to earth.  The President declares that this defeat shall not stand.  Determined to lick that Pandora thing, corporate America returns to Pandora in force.  They use germ warfare this time, the kind of germs that have always worked on natives.  Measles bring the Na'vi to the brink of extinction.

After a few scenes that establish the brutality of the corporate invaders -- things like soldiers handcuffing Na'vi kids and shooting them -- the Na'vi and the anti-colonial human scientists who stayed behind on Pandora use the Avatar machines to create human avatars for the Na'vi and take the battle to earth.

Jake and Neytiri lead a band of avatars who hijack a couple of spaceships and crash them into New York City and Washington, D.C., killing millions and wiping out the government, while the Na'vi snooze comfortably in their pods.  Unfortunately, wiping out millions of bad guys doesn't stop the measles, and the Na'vi, including Neytiri and Jake, whose parents were vaccine deniers, die off anyway.

I believe that recycles enough themes and situations to be a hit while maintaining at least a semblance of historical reality, so let's review it.

Cameron has done it again!  And he has finally figured out how to use the subjective POV to exploit 3D.  Megan Fox rocks as Neytiri's human avatar.  You know the rest.

Thursday, June 15, 2017

The Hurt Locker May Have A Chance After All


(AP Photo/Bernat Armangue)

Just when I thought Kathryn Bigelow's The Hurt Locker didn't have a chance to win the Academy Award for Best Picture, the AP reports that some pesky Palestinians have decided to get into the act. Palestinian protesters at Bil'in have painted themselves blue and posed as characters from Avatar.  Apparently, the demonstrators equate their fight at Bil'in to the Na'vi's fight against intergalactic corporatism in Cameron's film.

With the Best Director Oscar already in the bag for Bigelow, Cameron now finds his Best Picture Oscar in jeopardy. Hollywood needs 3D, but do they need it enough to associate themselves with a film that's been picked up on by those controversial Palestinians?

Could be a sweep for Bigelow.

Wednesday, May 17, 2017

The Cyborg

Societies resolve conflicts between opposites like good and evil by reconciling them within the fabric of myths. For me, the struggle of humans against the not so human, which has been the subject of myth since Homer, comes closest to being resolved in the myth of the cyborg, a creation that is part human and part machine. The cyborg re-unites humans with characteristics we projected onto the world of machines and set ourselves in opposition to around the time of the Industrial Revolution. Machines are cold, dead and hard, but living human beings are warm and, compared to machines, very soft. The fragility of human beings is revealed in war, murders, car wrecks and plane crashes, the art of Schwarzkogler, Burden and Mark Pauline, the reproductions of Andy Warhol, and the films of motion picture directors whose forte is the action sequence, and, piling action sequence upon action sequence and genre upon genre, the Action Adventure Science Fiction Fantasy film.

The struggle of humans against machines, as it has played out in our best films, has two main variations. In the first variation, machines are evil. In the second variation, machines are just dangerous and it's the "mad scientists" who create or use them who are evil or insane. Machines have a potential for evil, but they usually include a built-in safety mechanism to protect people -- the first law of Robotics is not to harm a human being or, through inaction, allow a human being to come to harm -- but, of course, the safety mechanism doesn't always work. Forbidden Planet (1956) is an especially bleak rendering of the mad scientist myth. After thousands of years of rationality, with the assistance of a machine to end all machines, the Krell are destroyed by monsters from the id. Morbius, in his pursuit of the knowledge and power of the Krell, is transformed into a monster who, subconsiously, seeks to destroy anyone who opposes him.  In masterful renditions of the myth like Stanley Kubrick's 1968 film, Dr. Strangelove Or How I Learned To Stop Worrying and Love the Bomb, both the evil machine and the mad scientist versions of the struggle between human and machine resonate at once. Dangerous men are caught up in dangerous machines. We can see the Strategic Air Command as a machine out of control, we can see it as a machine in the hands of a mad general, or we can see SAC as a cog in the menacing machine we used to call the Cold War, a concept that comes close to what the Hindus mean by karma. A clockwork.

Until the Eighties, most Science Fiction films, and in particular the ones in which the machine is a robot, cyborg, or some combination of human and machine, favored the evil machine story and reflected the ambivalence and caution toward machines that had informed the Science Fiction film since Fritz Lang created the evil robot, Maria (the original material girl) in Metropolis (1926).  These films include 2001: A Space Odyssey (1968), Colossus: The Forbin Project (1969),  Westworld (1973), The Demon Seed (1977), Alien (1979), and, finally, James Cameron and Gale Anne Hurd's The Terminator (1984), the genre's last solid rendition of a truly evil machine. The machine in T1, like Skynet, the Artificial Intelligence that created it, is bad to its alloy bone.

The separation of humans from machines in popular culture began to close in the 1980’s. In Ridley Scott's Blade Runner (1982), more physical damage is sustained by replicants than by people, the replicants have pitifully short life spans, and, in fact, all of the women in the film are replicants.  Scott's film stands Philip K. Dick's 1968 novel, Do Androids Dream of Electric Sheep, on its head. Dicks’ novel is about a bounty hunter who is so human he is capable of empathizing with the ruthless machines he hunts down and destroys. That capacity almost destroys him. Fourteen years later, in Blade Runner, the machines are more human and compassionate than the humans. It's the machines who recite poetry and philosophy and who have "seen things you people wouldn't believe," and it's pain that keeps Roy Baty alive long enough to redeem the bounty hunter, Rick Deckard.  In Robocop (1987) the human, torn down and reconstructed with machine parts replacing limbs and organs, sustains massive injuries in his first encounter with a killer robot. And, in Cameron and Hurd's Aliens (1986), their sequel to Ridley Scott's Alien (1979), the robot or "artificial person" is ripped in half by WATCH OUT! A XENOMORPH! Cameron and Hurd's word for a non-human life form. The humans and the machines are on the same side, and, at the film's climax, it is the badly damaged "artificial person" -- his legless torso resembling a broken, plastic doll -- who saves the human child from being sucked into space.

By the time Cameron and Hurd released the sequel to their first Terminator film, Terminator 2: Judgment Day (1991), the chasm separating people and machines was gone. T2, like The Terminator, is set within the context of an apocalyptic war between humans and machines that follows a 1997 nuclear war between the United States and Russia. The nuclear war begins when Skynet, the U.S.A.'s computer-based defense system, achieves self-awareness and attacks the Russians, hoping the human race will be destroyed in the nuclear holocaust that follows. In this, both films are consistent with each other, and with Dr. Strangelove, Colossus: The Forbin Project and other films of the Cold War era.  And Terminator 2: Judgment Day and The Terminator have the same basic plot. Skynet sends a Terminator from the future to kill Sarah Connor or her son John before John can be born, grow up, and lead the humans in their war against the machines. In both films, the humans send a warrior back through time to protect John and his mother. It is at this point that T1 and T2 diverge. In The Terminator, the protector is a human being, and the Terminator is a machine. In T2, the protector is a machine, and the Terminator is neither human nor machine. He is something else.

T2 is a brilliant rendition of the mad scientist myth.  Three heroes, John Connor, his mom, and John's cyborg protector, hustle to stop the mad scientist before he can invent the basic technology that leads to Skynet. To stay alive, they have to stay out of the clutches of a new kind of Terminator who, though Cameron and Hurd call him a machine, is depicted, especially in his grotesque death throes, as essentially organic or worse. Unlike the Terminator in T1, who is a machine disguised as a man, the Terminator in T2 is an organic whole, not an assemblage of parts, and, although it's possible to read "machine" into his strength, agility and relentless focus, when he's consigned to a caldron of molten steel at the climax of the film, he shape shifts, writhes and bellows in agony like a monstrous animal or demon.

T2 is remarkably misanthropic and predictably iconoclastic in its assault on the usual people and institutions, including Ma Bell, bank machines, cops, bikers, foster parents and the city of Los Angeles, which is flattened by a hydrogen bomb. But T2’s rendition of the cyborg who is sent back through time to protect John Connor is heroic. And, just in case we can't follow the sub-text, T2 spells it out for us in a voice-over by Sarah Connor. Watching the cyborg and her kid, Sarah says: "Watching John with the machine, it was suddenly so clear. The Terminator would never stop. It would never leave him. And it would never hurt him, never shout at him, or get drunk and hit him, or say it was too busy to spend time with him. It would always be there. And it would die to protect him. Of all the would-be fathers who came and went over the years, this thing, this machine, was the only one who measured up. In an insane world, it was the sanest choice."

In the film's Wagnerian finale, the cyborg sacrifices himself to save the human race by following his evil counterpart into the cauldron to make sure that the last remnant of the mad scientist's work, the computer chip inside the cyborg's own head, is destroyed. As the cyborg prepares to enter the flames, Cameron and Hurd use a series of close-ups to create a beautiful portrait of The Cyborg. Half of the face is human, the other half, where the skin has been torn away to reveal the gleaming metal armor underneath, is machine.



But there is more.  In Terminator 2: Judgment Day, James Cameron and Gayle Anne Hurd gave us our first glimpse of a new, still unformed technology that might replace the machine as the not-us adversary upon which we project our worst fears. Having united human and machine through the myth of the cyborg, having accepted the machine model of human intelligence and anatomy to the extent that we understood ourselves better as machines than as animals, having realized that we are evolving, not into angels but into machines, we have joined with The Cyborg to face the uncertain, and, because our paranoia stays one step ahead of us, always dangerous natural and supernatural worlds. The myth of the evil machine is dead. We are ready to confront, in myth and in art, the potential of bioengineering and of our own over-heated subconscious minds.



Sunday, May 22, 2016

Bergman

Turner Classic Movies has Bergman on all night, beginning at 9:00 PM Eastern with The Seventh Seal, followed by Wild Strawberries and Persona.

The Criterion Collection is releasing The Seventh Seal on DVD in a couple of weeks.

The Seventh Seal is the first Bergman film I saw. I saw it at a foreign film theater just off-campus when I was a college freshman in Lubbock. They ran And God Created Woman a week later, and I was hooked on foreign films until the '80s when, for reasons I can't explain, except for the films of Tarkovsky and a couple of other directors, I lost interest in them. Maybe it was because my directors had died off or petered out.

I think of Persona and Cries and Whispers as Bergman's masterpieces, but The Seventh Seal was my first encounter with the collision of idealism and naturalism in film. To my romantic 18-year-old mind, the knight, Antonius Block, and Death were fascinating allegorical figures. They were in the natural world, but not of it. As I grew older, I was drawn more and more to the rich natural world of Bergman's films, but, in the beginning, like Block, I imagined a life of the intellect was superior to a life of the flesh.

Saturday, May 7, 2016

Waste Land (2010) Everybody Has To Serve Somebody

Lucy Walker took some risks when she made Waste Land. There were physical risks -- dengue fever and kidnapping -- and there were artistic risks, too, hazards in the landscape that could have tripped up an emerging talent, seriously damaging her reputation as a filmmaker. She had to make her way carefully, avoiding sentimentality on the one hand, cynicism and exploitation on the other. She played with scale, filming the landscape from a great distance, so that the catadores, working the garbage at Rio's Jardim Gramacho landfill, looked like ants, until, gradually, as she approached them, coming closer and closer, they were revealed as beautiful people. (But that could have gone the other way. Had she slipped, she might have filmed interesting patterns, moving across a colorful landscape, that, on close inspection, turned out to be grostesque. Walker had to trust her cinematographers -- Dudu Miranda, Heloisa Passos and Aaron Phillips -- and they delivered.)

Walker tried, unsuccessfully I think, to contrast the poverty of the catadores with the conspicuous wealth of Rio's south zone. Ironically, in a film that makes a point of the enormous gap, separating rich Brazilians from the poor catadores who dig through their waste for recyclables, the only rich people in the film are the artists and the collectors they serve. Waste Land starts out promisingly enough, with shots of Carnaval and a short montage that follows the costumes and other garbage from Carnaval as it's loaded into garbage trucks and hauled off to the landfill. But after that, to contrast rich and poor, Walker uses the artists, auctioneers and art collectors who move Vik Muniz's images of the catadores through le monde. That narrows the field considerably. (But don't you worry, Reader. Charles Ferguson's Inside Job (2010), another Oscar contender, has enough rich people to go around.)

In a blog she wrote while she was making the film, Walker distances herself from le monde. She says Muniz describes Rio as St. Tropez, surrounded by Mogadishu. The "garbage-clad open sewer" favela her catadores live in is the worst in town. The landfill is the place where "posh rubbish from the south zone mixes with the cheap trash from the favelas."
"Evenings we return to the south zone, she writes. I sulk as I head to a delicious dinner in a bulletproof car, I'd rather be with the catadores than these billionaires moaning about the price of contemporary art. These are the people who are going to buy the art work that Vik is making in the garbage at our charity auction at Phillips. And these are the people whose garbage will be part of the piece. We're going to trace all these comings-and-goings of things."
Does she? Well, not quite, but if you've been around le monde a little, you can fill in the blanks. I remember wandering around the Museum of Fine Arts in Houston one afternoon and coming across a cocktail party in the sculpture garden. I asked the guard, a tall woman in a dark, blue suit: "What are they celebrating?" "Being so rich, I guess," she said.

All right. There always has been tension between artists and the patrons they serve. Why go to the dinner parties? Better yet, why not go and take a camera along? Even a little Flip would do. Or, best of all, why not broaden the scope of the film and give us a look at the life-style of the fat cats who live in the south zone? All of them, not just the collectors of art.

Walker does step in a hole now and then.

Nevertheless, when all is said and done, she comes through the Jardim Gramacho landfill and the making of Waste Land with her artistic limbs, her integrity, and her reputation intact. Lucy Walker is an increasingly important talent, and Waste Land is a timely and engrossing film.

Early in Waste Land, while Walker's crew is filming the catadores who separate recyclables from the garbage at Jardim Gramacho, a catador, noticing the cameras, calls out: "They're filming Animal Planet!" Walker includes the remark in the film to confront the issue of exploitation head on, but the catador could not have been more wrong. Nature films are pure direct cinema. Lions maul a baby elephant. The film makers don't interfere. They record the kill and move on. Walker is up to something else.

In a statement about Waste Land, Walker tells us documentary filmmakers can't help interfering with their subjects. "Your presence is changing everything," she says, "there's no mistaking it. And you have a responsibility." Walker tells us Waste Land, like all of her work, is about getting to know people who you do not normally meet in your life. She aims, she says, to create an opportunity for the audience to emotionally connect with the people on the screen. That's actually a pretty limited goal. In fact, she has done much more.

Walker and her collaborator, photographer Vik Muniz, have made a genuinely anti-Fascist film.

It is the intention of Fascist art, architecture and film to reduce individual human beings to insignificance, to make them feel small. (Visit the National Gallery in Washington, D.C., or watch Leni Riefenstahl's Fascist documentary Triumph Of The Will and you'll see what I mean.) Walker and Muniz have the opposite in mind. The footage of Vik Muniz flying into Rio to make portraits of the catadores out of the recyclables they collect at Jardim Gramacho is strikingly similar to Riefenstahl's footage of Adolf Hitler flying into Nuremberg for the 1934 Nazi Party Congress. (The similarity could be a coincidence, but Walker is a student of film as well as a maker of films, and my guess is that she -- on some level -- made that connection.) The intention of the Riefenstahl film is the glorification of Hitler and the Fascist Third Reich, while the intention of Waste Land is homage to the little "guy," to the working poor. If anything is glorified in Waste Land, it is humanity.

Vik Muniz wanted to find out if he could change the lives of a group of people, using the same materials they dealt with every day. Muniz showed the catadores at Jardim Gramacho how to get big bucks for their recyclables by repackaging them as art. He put together a social experiment, and Waste Land documents that experiment. Unfortunately, the Pictures of Garbage (2008) series doesn't come through in the film. The process Muniz uses to create the work is complex and abstract. He photographs catadores, posing as figures in well-known works of art, La Mort de Marat, for example, then projects a giant image of the photographs on the floor. The catadores use recyclables to realize paintings -- collages really -- from the projected images, and Muniz photographs the catadores' "paintings" to make the final work of art. There are seven of them in the Pictures of Garbage series.

Tiao as Marat Muniz Studios

(Oddly enough, "Pictures of Garbage" -- as a title -- is most interesting in English, where it picks up some real complexity from the play on the word "garbage." The pictures are of people, not garbage. And the materials used to paint them aren't garbage either. They're recyclables. The recyclables are used to outline and shade -- you might say they are where the people are not -- so the people seem to emerge from the materials, from what Muniz calls: the "garbage." All of that nuance appears to be lost in Portugese. I checked around, and I hear Brazilians never use the word lixo to refer to people. Muniz is lucky to be working in the U.S.A., a mean country that has the idioms it needs to adequately express it's meanness.)

It doesn't matter. The Pictures of Garbage series isn't about art anyway. It's about action.

And, if Muniz's images don't come through, Walker's do. And, for me, they deliver what Walker promised, an opportunity to emotionally connect with the people on the screen. Walker makes that connection in an exceptionally filmic way. I want to show you a segment of the film. It's a little long, but for anyone who wants to understand what direct cinema can be in the hands of a gifted filmmaker, it's worth seeing.

The situation is this. When Walker started filming Waste Land, she met a catador, Valter dos Santos, riding his bicycle, and, Walker says, right then she knew she had a film. She describes Valter as the landfill's elder statesman, recycling guru and resident bard. He's been working at Jardim Gramacho for 26 years. "It's not bad to be poor," Valter teaches. "It's bad to be rich at the height of fame with your morals a dirty shame."

Vik Muniz doesn't make a portrait of Valter, and, while Vik and young Tiao dos Santos, the charismatic president of the pickers co-op, are out on the art circuit, Valter is back at the landfill. Take a look.

Waste Land by Lucy Walker Almega Projects and O2 Films

That's how documentary filmmakers synthesize experience and make emotionally moving films. It's how a filmmaker like Lucy Walker can "just tell it like it is" and still take sides. (Walker dedicated Waste Land to Valter dos Santos.)

Look. We need more artists like Lucy Walker and Vik Muniz, artists who have the power to remind us of who we were, back when we had a sense of community.

And -- at the risk of sounding too nationalistic -- we need American filmmakers to give us a James Agee, Walker Evans look at America -- and, yes, a Lucy Walker look at America -- and at the sore -- to borrow an image from Agee -- the hard, flat, incurable sore of poverty that is spreading across America.

We need American filmmakers to point the steady, unafraid lenses of their cameras at the real face of America, and we need to have faith that something magnificent can come from the simple act of seeing one another as we really are.

After watching Waste Land, I realize that I have chosen not to see, too often I have chosen not to even look. I have chosen not to look, because, if I looked, I might have seen, and, seeing, I might have had to do something. I have chosen not to look, just as you, Reader, and you, Mr. President, and you Senators and Congressmen and Congresswomen have chosen not to look. But my eyes are wide open now. Are yours?

Next week, Inside Job (2010).

This has been a good year for documentary film. The five documentaries the Academy's mysterious nominating system picked are so good that I honestly can't say which one I'd vote for. Fortunately, I don't have to vote. The Academy, in its infinite wisdom, has not given me a vote, just as the universe has not given the ostrich the power of flight.